CS4850 Final Project
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CApplicationApplication class that manages the game loop
 CComponentBase class for all components
 CCollision2DComponentA component that represents a 2D collision box
 CTextureComponentA component that represents a texture
 CTransformComponentA component that represents a 2D transformation
 Cstd::enable_shared_from_this
 CGameEntityGameEntity class that represents an entity in the game
 CInputManagerSingleton class that handles input
 CResourceManagerSingleton class to manage resources
 CSceneScene class that represents a scene in the game
 CSceneManagerSingleton class that manages scenes
 CTextureFunctorDeleter