A component that represents a 2D transformation.
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#include <TransformComponent.hpp>
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| TransformComponent (SDL_FRect rectangle) |
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void | Input (float deltaTime) override |
| Handle input.
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void | Update (float deltaTime) override |
| Update the game state.
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void | Render (SDL_Renderer *renderer) override |
| Render the game.
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ComponentType | GetType () override |
| Get the type of the component.
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void | SetW (float w) |
| Set the width of the transformation.
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void | SetH (float h) |
| Set the height of the transformation.
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void | SetWH (float w, float h) |
| Set the width and height of the transformation.
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float | GetW () const |
| Get the width of the transformation.
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float | GetH () const |
| Get the height of the transformation.
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void | SetX (float x) |
| Set the x position of the transformation.
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void | SetY (float y) |
| Set the y position of the transformation.
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void | SetXY (float x, float y) |
| Set the x and y position of the transformation.
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float | GetX () const |
| Get the x position of the transformation.
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float | GetY () const |
| Get the y position of the transformation.
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SDL_FRect | GetRectangle () const |
| Get the transformation as an SDL_FRect.
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void | SetGameEntity (std::shared_ptr< GameEntity > gameEntity) |
| Set the game entity that the component is attached to.
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std::shared_ptr< GameEntity > | GetGameEntity () |
| Get the game entity that the component is attached to.
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A component that represents a 2D transformation.
◆ GetH()
float TransformComponent::GetH |
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const |
Get the height of the transformation.
- Returns
- float
◆ GetRectangle()
SDL_FRect TransformComponent::GetRectangle |
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const |
Get the transformation as an SDL_FRect.
- Returns
- SDL_FRect
◆ GetType()
ComponentType TransformComponent::GetType |
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overridevirtual |
Get the type of the component.
- Returns
- ComponentType
Implements Component.
◆ GetW()
float TransformComponent::GetW |
( |
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const |
Get the width of the transformation.
- Returns
- float
◆ GetX()
float TransformComponent::GetX |
( |
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const |
Get the x position of the transformation.
- Returns
- float
◆ GetY()
float TransformComponent::GetY |
( |
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const |
Get the y position of the transformation.
- Returns
- float
◆ Input()
void TransformComponent::Input |
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float | deltaTime | ) |
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overridevirtual |
Handle input.
- Parameters
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deltaTime | Time since last frame |
Reimplemented from Component.
◆ Render()
void TransformComponent::Render |
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SDL_Renderer * | renderer | ) |
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overridevirtual |
Render the game.
- Parameters
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Reimplemented from Component.
◆ SetH()
void TransformComponent::SetH |
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float | h | ) |
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Set the height of the transformation.
- Parameters
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◆ SetW()
void TransformComponent::SetW |
( |
float | w | ) |
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Set the width of the transformation.
- Parameters
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◆ SetWH()
void TransformComponent::SetWH |
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float | w, |
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float | h ) |
Set the width and height of the transformation.
- Parameters
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◆ SetX()
void TransformComponent::SetX |
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float | x | ) |
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Set the x position of the transformation.
- Parameters
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◆ SetXY()
void TransformComponent::SetXY |
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float | x, |
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float | y ) |
Set the x and y position of the transformation.
- Parameters
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◆ SetY()
void TransformComponent::SetY |
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float | y | ) |
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Set the y position of the transformation.
- Parameters
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◆ Update()
void TransformComponent::Update |
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float | deltaTime | ) |
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overridevirtual |
Update the game state.
- Parameters
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deltaTime | Time since last frame |
Reimplemented from Component.
The documentation for this struct was generated from the following file: