CS4850 Final Project
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
AddComponent() :
GameEntity
AddDefaultTransformComponent() :
GameEntity
AddGameEntity() :
Scene
AddTag() :
GameEntity
- g -
GameEntity() :
GameEntity
GetComponent() :
GameEntity
GetCurrentScene() :
SceneManager
GetEntities() :
Scene
GetGameEntity() :
Component
GetH() :
TransformComponent
GetHeight() :
Scene
GetRectangle() :
TransformComponent
GetTags() :
GameEntity
GetTransform() :
GameEntity
GetType() :
Collision2DComponent
,
Component
,
TextureComponent
,
TransformComponent
GetW() :
TransformComponent
GetWidth() :
Scene
GetX() :
TransformComponent
GetY() :
TransformComponent
- h -
HasComponent() :
GameEntity
- i -
Input() :
Application
,
Collision2DComponent
,
Component
,
GameEntity
,
Scene
,
TextureComponent
,
TransformComponent
Instance() :
InputManager
,
ResourceManager
,
SceneManager
Intersects() :
GameEntity
IsKeyPressed() :
InputManager
IsRenderable() :
GameEntity
IsSceneActive() :
Scene
- l -
LoadTexture() :
ResourceManager
Loop() :
Application
- o -
OnStart() :
GameEntity
- r -
Render() :
Application
,
Collision2DComponent
,
Component
,
GameEntity
,
Scene
,
TextureComponent
,
TransformComponent
- s -
Scene() :
Scene
SetBackgroundColor() :
Scene
SetCurrentScene() :
SceneManager
SetGameEntity() :
Component
SetH() :
TransformComponent
SetOnInput() :
GameEntity
SetOnStart() :
GameEntity
SetOnUpdate() :
GameEntity
SetRenderable() :
GameEntity
SetSceneActive() :
Scene
SetSpritePath() :
TextureComponent
SetW() :
TransformComponent
SetWH() :
TransformComponent
SetX() :
TransformComponent
SetXY() :
TransformComponent
SetY() :
TransformComponent
Shutdown() :
Application
,
Scene
StartScene() :
Application
StartUp() :
Application
,
Scene
- u -
Update() :
Application
,
Collision2DComponent
,
Component
,
GameEntity
,
Scene
,
TextureComponent
,
TransformComponent
Generated by
1.10.0