CS4850 Final Project
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TextureComponent Member List

This is the complete list of members for TextureComponent, including all inherited members.

Component() (defined in Component)Componentinline
CreateTextureComponent(SDL_Renderer *renderer) (defined in TextureComponent)TextureComponent
GetGameEntity()Componentinline
GetType() overrideTextureComponentvirtual
Input(float deltaTime) overrideTextureComponentvirtual
mGameEntity (defined in Component)Componentprotected
Render(SDL_Renderer *renderer) overrideTextureComponentvirtual
SetGameEntity(std::shared_ptr< GameEntity > gameEntity)Componentinline
SetSpritePath(const std::string &filepath)TextureComponentinline
TextureComponent() (defined in TextureComponent)TextureComponent
Update(float deltaTime) overrideTextureComponentvirtual
~Component() (defined in Component)Componentinlinevirtual
~TextureComponent() (defined in TextureComponent)TextureComponent