CS4850 Final Project
|
This is the complete list of members for TextureComponent, including all inherited members.
Component() (defined in Component) | Component | inline |
CreateTextureComponent(SDL_Renderer *renderer) (defined in TextureComponent) | TextureComponent | |
GetGameEntity() | Component | inline |
GetType() override | TextureComponent | virtual |
Input(float deltaTime) override | TextureComponent | virtual |
mGameEntity (defined in Component) | Component | protected |
Render(SDL_Renderer *renderer) override | TextureComponent | virtual |
SetGameEntity(std::shared_ptr< GameEntity > gameEntity) | Component | inline |
SetSpritePath(const std::string &filepath) | TextureComponent | inline |
TextureComponent() (defined in TextureComponent) | TextureComponent | |
Update(float deltaTime) override | TextureComponent | virtual |
~Component() (defined in Component) | Component | inlinevirtual |
~TextureComponent() (defined in TextureComponent) | TextureComponent |