| CS4850 Final Project
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This is the complete list of members for TextureComponent, including all inherited members.
| Component() (defined in Component) | Component | inline | 
| CreateTextureComponent(SDL_Renderer *renderer) (defined in TextureComponent) | TextureComponent | |
| GetGameEntity() | Component | inline | 
| GetType() override | TextureComponent | virtual | 
| Input(float deltaTime) override | TextureComponent | virtual | 
| mGameEntity (defined in Component) | Component | protected | 
| Render(SDL_Renderer *renderer) override | TextureComponent | virtual | 
| SetGameEntity(std::shared_ptr< GameEntity > gameEntity) | Component | inline | 
| SetSpritePath(const std::string &filepath) | TextureComponent | inline | 
| TextureComponent() (defined in TextureComponent) | TextureComponent | |
| Update(float deltaTime) override | TextureComponent | virtual | 
| ~Component() (defined in Component) | Component | inlinevirtual | 
| ~TextureComponent() (defined in TextureComponent) | TextureComponent |