CS4850 Final Project
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This is the complete list of members for Scene, including all inherited members.
AddGameEntity(std::shared_ptr< GameEntity > entity) | Scene | |
ClearBackgroundTexture() (defined in Scene) | Scene | |
GetEntities() | Scene | inline |
GetHeight() const | Scene | inline |
GetRenderer() const (defined in Scene) | Scene | inline |
GetWidth() const | Scene | inline |
Input(float deltaTime) | Scene | |
IsSceneActive() const | Scene | |
Render() | Scene | |
Scene(int width, int height) | Scene | |
Scene(const Scene &scene) | Scene | |
SetBackgroundColor(std::string color) | Scene | |
SetBackgroundTexture(std::string filepath) (defined in Scene) | Scene | |
SetSceneActive(bool active) | Scene | |
Shutdown() | Scene | |
StartUp(SDL_Renderer *renderer) | Scene | |
Update(float deltaTime) | Scene | |
~Scene() (defined in Scene) | Scene |